Now that we have the installer downloaded and ready, we will use it in this step to create a bootable Monterey installation USB.įirst we need to prepare the USB drive to make sure we can boot from it and patch it with OpenCore in the next steps. Running this just like on an unsupported model, like mine, won’t work as you will get a “The update cannot be installed on this computer” during the installation: Step 2) Create a bootable USB drive for macOS Monterey If this went well, you should now have the Install macOS Monterey application in your Applications folder. ~ % cd Downloads % pkgutil -expand-full InstallAssistant.pkg monterey/ Downloads % mv monterey/Payload/Applications/Install\ macOS\ Monterey.app /Applications/ You can use the following command in terminal for that. In case you would encounter issues due to any hardware checks (I did not experience any on my iMac), you can also manually extract the. pkg, you can double-click on it and run through the dialogs to install “Install macOS Monterey” to your Applications folder: You can find this here: :Īt the time of writing, the latest and release version was 12.0.1 (build 21A559) and I used the following link to download the package from Apple: Macintosh keeps a list with versions and links to directly download the InstallAssistant.pkg file. So we need to find another way to get our hands on InstallAssistant.pkg for Monterey. As the device which we want to get Monterey on is officially not supported, the installer for Monterey will not be shown in the App Store on this device. The first step in this whole process, is to get our hands on the installer. Step 1) Download the Install macOS Monterey app without using the App Store Optionally install patches (mainly for non-Metal or non-supported GPUs like my NVIDIA card). ![]() Boot from the USB drive and install macOS Monterey.Build and install OpenCore on the USB drive.Create a bootable USB drive for macOS Monterey.Download the Install macOS Monterey app without using the App Store.These need to be executed on the device where you would like to install Monterey. The steps we need to go through are the following. It was running macOS Catalina as a starting point, which is the last officially supported release on this model. This is interesting as support for NVIDIA GPUs has been mainly removed in Monterey. My model has the highest specced CPU: an i7 4771, a 256GB SSD, 16GB RAM and the NVIDIA GeForce GTX 780M with 4 GB. MacPro4,1 (Early 2009) and later (with Metal GPU)įor the article, I will be using a Late 2013 iMac with model identifier iMac14,2.With Metal support, everything newer than the following is fine: ![]() ![]() The minimum OS version installed needs to be 10.9 (Mavericks)įor hardware without Metal support, using a patch, the following should work: You can find a comprehensive list of models on which OpenCore is supported over here: Instead, it tricks the installer in thinking it is running on a newer, supported, model. In contrast to MicroPatcher, this method uses an unmodified macOS installer. For this article, I will go for a different method and I will use OpenCore Legacy Patcher to get around the hardware checks. I used MicroPatcher for that article and mentioned BigMac there as well. In an earlier post, I described how to install the predecessor of Monterey, Big Sur, on unsupported models.
0 Comments
![]() ![]() ACE (TOMOri Kudo / CHiCO) Super Smash Bros. “Beneath the Mask (New Arrangement)” by Shoji Meguro, Lyn Inaizumi, & Rike Schmalz arr. “Titanic Monarch Zone Act 2” by Tee Lopes Sonic Mania (multi-platform, 2017) Funky like a Hard Boiled Heavy “NuVark - Snow Drift” by The Otherworld Agency Obliteracers (multi-platform, 2016) Funky like vehicular manslaughter “A-Mazing Post Pounding” by Tomoya Tomita Yoshi's Woolly World (Wii U, 2015) Funky like a yarn dinosaur Picked by Ryan Hamann of the Cane and Rinse podcast crew. “Sport Acapulco” by Man and Birdmen Tiny & Big in Grandpa's Leftovers (PC, 2012) Funky like an underground funk band (literally) “Funky Akuda Bar” by Christophe Héral Beyond Good & Evil (multi-platform, 2003) Funky like a photojournalist “Romantic Love” by Masaya Matsuura, RYU (as Chop Chop Master Onion), & Dred Foxx (as Parappa) PaRappa the Rapper 2 (PlayStation 2, 2001) Funky like a Tamanegi flava “A Ghost's Pumpkin - Pumpkin Hill Theme” by Tomoya Ohtani & Hunnid-P Sonic Adventure 2 (Dreamcast, 2001) Funky like an emerald-wielding echidna “Title Theme” by Allister Brimble Driver: You Are the Wheelman (PlayStation/PC, 1999) Funky like a set of spinning trim rims “Short Fuse” by Justin Scharvona Buck Bumble (Nintendo 64, 1998) Funky like a house with a (UK) garage Picked by Leon Cox of the Cane and Rinse podcast crew. “Title” by Dan Hess Pilotwings 64 (Nintendo 64, 1996) Funky like a thermal column “Power Games” by Takenobu Mitsuyoshi Sega Rally Championship (arcade, 1994) Funky like a slapped E string “Funk Funk Funk E” by John Baker ToeJam & Earl in Panic on Funkotron (Mega Drive/Genesis, 1993) Funky like an earthling in a jar “Mystic Cave Zone” by Masato Nakamura Sonic the Hedgehog (Mega Drive/Genesis, 1992) Funky like a flying fox “Ready Funk” by Yuzo Koshiro Streets of Rage 2 aka Bare Knuckle II: The Requiem of the Deadly Battle (Mega Drive/Genesis, 1992) Funky like a chicken (in a bin) “We’ve Gotta Do It” by Masanao Akahori Cybernator aka Assault Suits Valken (SNES, 1992) Funky like a mech Picked by Joe Caithness, mastering engineer. “Crash Man” by Takashi Tateishi Mega Man 2 (1988) Funky like a bomb Picked by Michiel Kroder of the Cane and Rinse crew. “BGM4” by Yasuhiro Kawakami Shinobi (arcade 1987) Funky like a synth-ninja which includes a further selection of funky goodness from games old and new, big and small. Our highlights are embedded below, or you can check out this… YouTube playlist So put on your star shades, strap on your four string, and let’s take a chronological swing through some of the funkiest tunes from video games. an emphasis on the first beat of the bar, syncopated/swung rhythms, and driven by bass and drums) to being woven into many other popular genres, including pop, house, hip-hop, and more. Musically speaking, funk is one of many genres originating from African-American culture that has gone from a well-defined sound (e.g. ![]() There doesn’t seem to be much more to say about why game makers harness the awesome power of grooviness other than funk is fun, it’s sexy, it gets people geed-up, and it can add a sheen of cool. We had a lot of fun checking out how original video game music intersects with various flavours of jazz, so this time we’re diving into another swinging genre. Track picks by Joe Caithness, Leon Cox, Mat Ombler, Michiel Kroder, Niklas “El Huervo” Åkerblad, and Ryan Hamann We got our groove on and slapped together some of the finest, funkiest tunes ever to grace a video game. ![]() By analyzing the data, you can investigate any unexpected values and uncover potential inventory problems. However, you need to recalculate this periodically to make real use of this information. It provides insight into how well a company sells its products and manages its inventory. Use the following formula to calculate the number of days it takes to use up the inventory: average days to sell inventory = 365 / inventory turnover ratio How to Calculate Inventory Turnover in Excel or Google Sheets?Īs you can see, inventory turnover is a useful financial ratio. ![]() You can also quickly convert this to obtain the number of days a turn takes. Where average inventory = (beginning inventory - end inventory) / 2 inventory turnover ratio = COGS / average inventory You can use the following formula to calculate inventory turns for a given period of time. You can use whatever timeframe you prefer, but it’s common to use yearly, quarterly, or monthly data. The average inventory can be calculated by adding the beginning and end inventories for the period and dividing by 2. To calculate the inventory turnover ratio, divide the cost of goods sold (COGS) for a given period by the average inventory for that same period. For example, the finance and service sectors have the highest averages for inventory turnover. If you work with intangibles, inventory turnover can be exceptionally high. However, the values themselves change drastically depending on various factors. Generally speaking, higher values are preferred by all interested parties. However, what “high” and “low” means will vary significantly by industry and business model. A low ratio can indicate low sales or overstocking. However, too high a value could indicate a higher likelihood of stock shortages. What is a Good Inventory Turnover Ratio?Ī high ratio indicates that your products sell well since inventory is used quickly. Values calculated using net sales can be significantly and misleadingly higher. When comparing ratio values, remember to check whether they were calculated using the same method. ![]() However, the latter is usually preferred, as using the value for COGS provides a more accurate result. There are different methods available to find the inventory turnover ratio, using net sales or cost of goods sold (COGS). This value can also be recalculated so that it is expressed in days. The inventory turnover ratio indicates how many times inventory was replenished during a specific timeframe. Indicates how many days it takes on average to sell the company’s inventory.Inventory turnover shows how quickly a company uses its inventory. What is the Average Sales Period?Īverage sale period = 365 days/Inventory turnover ratio The average inventory is calculated by adding the beginning inventory to the ending inventory and divide by 2 (beginning inventory + ending inventory)/2. Inventory turnover can also be calculated as sales divided by average inventory. The cost of goods sold (COGS) can be divided by the average inventory. There are multiple ways to calculate the inventory turnover of a company. An inventory turnover ratio helps companies make sales and production decisions that will further enhance profitability and customers satisfaction.īack to: Accounting & Taxation How to calculate Inventory Turnover? This metric is calculated by dividing the number of goods or cost of goods sold by the average inventory. Inventory Turnover Ratio = COGS / Average Inventory Inventory turnover, also known as Sales Turnover, is a metric representing the rate at which a company sells its inventory and replaces it in a given period. Update Table of Contents What is Inventory Turnover? How to calculate Inventory Turnover? What is the Average Sales Period? What is the Inventory Turnover Ratio? |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |